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- Patch File for DeHackEd v2.3
-
- # Note: Use the pound sign ('#') to start comment lines.
-
- Doom version = 19
- Patch format = 5
-
-
- Thing 1 (Player)
- Bits = 234884102
-
- Thing 2 (Trooper)
- Bits = 205520902
-
- Thing 3 (Sargeant)
- Bits = 205520902
-
- Thing 15 (Cacodemon)
- Bits = 205537798
-
- Thing 16 (Baron of Hell)
- Bits = 205520902
-
- Thing 17 (Baron Fireball)
- Bits = 201393684
-
- Thing 31 (Barrel)
- Mass = 70
- Bits = 201327622
-
- Thing 32 (Imp Fireball)
- Bits = 67092
-
- Thing 34 (Rocket (in air))
- Speed = 1966080
- Width = 327680
-
- Thing 36 (BFG Shot)
- Speed = 1310720
- Bits = 201393680
-
- Thing 38 (Bullet Puff)
- Bits = 16
-
- Thing 39 (Blood Splat)
- First moving frame = 90
- Injury frame = 90
- Close attack frame = 90
- Bits = 20
-
- Thing 40 (Teleport Flash)
- Bits = 201327120
-
- Thing 43 (BFG Hit)
- Bits = 201327120
-
- Thing 44 (Green Armor)
- Bits = 201326593
-
- Thing 46 (Health Potion)
- Bits = 209715201
-
- Thing 47 (Armor Helmet)
- Bits = 209715201
-
- Thing 56 (Soul Sphere)
- Bits = 209715201
-
- Thing 57 (Invulnerability)
- Bits = 209715201
-
- Thing 60 (Radiation Suit)
- Mass = 1000
-
- Thing 61 (Computer Map)
- Bits = 209715201
-
- Thing 65 (Box of Ammo)
- Bits = 201326593
-
- Thing 68 (Energy Cell)
- Bits = 201326593
-
- Thing 82 (Short Lamp)
- Hit points = 1000000
- Mass = 1000000
- Bits = 201326598
-
- Thing 83 (Tall Gr. Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 201326598
-
- Thing 84 (Short Gr. Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 201326598
-
- Thing 85 (Tall Red Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 86 (Short Red Pillar)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 87 (Pillar w/Skull)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 88 (Pillar w/Heart)
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 89 (Eye in Symbol)
- Hit points = 1000000
- Mass = 1000000
- Bits = 201326598
-
- Thing 90 (Flaming Skulls)
- Hit points = 1000000
- Mass = 1000000
- Bits = 6
-
- Thing 91 (Grey Tree)
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 93 (Tall Green Torch)
- Mass = 2000
-
- Thing 98 (Brown Stub)
- Hit points = 100000
- Mass = 100000
- Bits = 6
-
- Thing 99 (Technical Column)
- Hit points = 1000000
- Height = 4587520
- Mass = 1000000
- Bits = 6
-
- Thing 100 (Candle)
- Hit points = 1000000
- Mass = 1000000
-
- Thing 101 (Candelabra)
- Hit points = 1000000
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 102 (Swaying Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 103 (Hanging Arms Out)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 104 (One-legged Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 105 (Hanging Torso)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 106 (Hanging Leg)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 774
-
- Thing 107 (Hanging Arms Out2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000
- Bits = 772
-
- Thing 108 (Hanging Torso 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 109 (One-legged Body 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 110 (Hanging Leg 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 111 (Swaying Body 2)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 772
-
- Thing 112 (Dead Cacodemon)
- Height = 3670016
- Bits = 201326596
-
- Thing 113 (Dead Marine)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 10000
- Bits = 201326596
-
- Thing 114 (Dead Trooper)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 4
-
- Thing 115 (Dead Demon)
- Bits = 4
-
- Thing 117 (Dead Imp)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Mass = 1000000
- Bits = 36
-
- Thing 118 (Dead Sargeant)
- Exploding frame = 227
- Bits = 4
-
- Thing 119 (Guts and Bones)
- Hit points = 1000000
- Mass = 1000000
-
- Thing 120 (Guts and Bones 2)
- Hit points = 1000000
- Mass = 1000000
-
- Thing 121 (Skewered Heads)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 123 (Pole with Skull)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 124 (Pile of Skulls)
- Hit points = 1000000
- Height = 3276800
- Mass = 1000000
- Bits = 6
-
- Thing 125 (Impaled Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 126 (Twitching Body)
- Hit points = 200
- Death frame = 166
- Exploding frame = 166
- Height = 3670016
- Mass = 1000000
- Bits = 6
-
- Thing 127 (Large Tree)
- Hit points = 1000000
- Width = 1966080
- Height = 3276800
- Mass = 1000000
- Bits = 6
-
- Frame 90
- Duration = 50
-
- Frame 91
- Duration = 50
-
- Frame 92
- Duration = 50
- Next frame = 895
-
- Frame 96
- Duration = 2
- Next frame = 90
-
- Frame 160
- Next frame = 799
-
- Frame 202
- Duration = 5
- Next frame = 195
-
- Frame 235
- Duration = 5
- Next frame = 228
-
- Frame 469
- Duration = 5
- Next frame = 463
-
- Frame 493
- Duration = 10
-
- Frame 494
- Duration = 10
-
- Frame 495
- Duration = 10
- Next frame = 494
-
- Frame 597
- Next frame = 799
-
- Frame 798
- Next frame = 799
-
- Frame 801
- Duration = 50
- Next frame = 127
-
- Frame 808
- Duration = 10
-
- Frame 809
- Duration = 10
-
- Frame 812
- Next frame = 951
-
- Frame 895
- Duration = 10
- Next frame = 895
-
- Frame 950
- Sprite number = 98
- Duration = 10
- Next frame = 895
-
- Frame 951
- Sprite number = 98
- Duration = 40
- Next frame = 799
-
- Text 16 19
- Mouse: detected
- T HHHH
- D D E
-
- Text 14 15
- I_StartupDPMI
- A T H H
-
-
- Text 15 15
- I_StartupMouse
- D D EEE AAAA
-
- Text 18 19
- I_StartupJoystick
- SSSS H H AAAA L
-
- Text 18 18
- I_StartupKeyboard
- L
- S H H A A L
-
- Text 15 15
- I_StartupSound
- L
- SSSS HHHH
-
- Text 17 19
- DPMI memory: 0x%xLLL OO OO DDDD
-
-
- Text 26 24
- , 0x%x allocated for zone
- CHALLENGE THE DEMONS TO
-
- Text 17 16
- I_StartupTimer()
- H A A LLL LLL
-
-
- Text 23 23
- cfg p=0x%x, i=%d, d=%d
- RRRR IIIII SSSS EEEE
- R
-
- Text 36 39
- SB_Detect returned p=0x%x,i=%d,d=%d
- R I S E
- R R I SSSS EEEE
-
- Text 6 5
- Adlib
-
- RR
-
- Text 37 39
- I_StartupSound: Hope you hear a pop.
- AAAA L L
- S H H A A L L
- SSSS H
-
- Text 32 35
- Music device #%d & dmxCode=%d
- I SSSS EEEE
- R R I S
-
- Text 30 28
- Sfx device #%d & dmxCode=%d
- E
- R R IIIII SSSS EEEE
-
-
- Text 59 57
- CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).
- A A T H H
- DDDD EEE A A T H H
-
-
- Text 492 495
- The loathsome spiderdemon that
- masterminded the invasion of the moon
- bases and caused so much death has had
- its ass kicked for all time.
-
- A hidden doorway opens and you enter.
- You've proven too tough for Hell to
- contain, and now Hell at last plays
- fair -- for you emerge from the door
- to see the green fields of Earth!
- Home at last.
-
- You wonder what's been happening on
- Earth while you were battling evil
- unleashed. It's good that no Hell-
- spawn could have come through that
- door with you ...CONGRATS MARINE! YOU DID IT!
- THE DEVASTATING BLOOD DEMON IS DEAD
- ONCE MORE, BUT HE SHALL RETURN
- FEEDING ON DEATH AND DESTRUCTION
- YOU KNOW HE WILL BEB BACK. BUT FOR NOW
- IT'S BACK TO PHOBOS ON THE PLANET MARS
- WHICH IS SAFE FROM DEMONS FOR A WHILE.
- DURING THE NEXT 100 YEARS THE BLOOD
- DEMON WILL RISE AGAIN. HE IS THE
- ABOMINATION OF ALL EVIL. IN EXACTLY
- 100 YEARS YOU SHALL FINALLY MEET YOUR
- DOOM!
- HERE TAKE A LOOK INTO THE FUTURE MY
- DEAR DEPARTED FRIEND!
-
-
- Text 78 76
- DOOM System Startup v%i.%i DOOM SYSTEM INTIATION SEQUENCE
-
- Text 21 20
- Development mode ON.
- DEMO MODE INTIATED!
-
-
- Text 26 26
- V_Init: allocate screens.
- BBBB LL OO OO DDDD
-
-
- Text 38 38
- M_LoadDefaults: Load system defaults.
- B B LL O O O O D D
- BBBB LL O
-
- Text 45 47
- Z_Init: Init zone memory allocation daemon.
- O O O D D
- B B LL O O O O D D
- BBBB LL
-
- Text 23 23
- W_Init: Init WADfiles.
- DEATH,
- AND DIE TRYING!
-
-
- Text 21 23
- registered version.
- BLOOD AND GUTS VERSION
-
-
- Text 281 280
- ===========================================================================
- This version is NOT SHAREWARE, do not distribute!
- Please report software piracy to the SPA: 1-800-388-PIR8
- ===========================================================================
- ===========================================================================
- THE BLOOD DEMON
- LIVES!
- ===========================================================================
-
-
- Text 33 32
- M_Init: Init miscellaneous info.
- THE BLOOD DEMON WILL NOW ARISE!
-
-
- Text 35 35
- R_Init: Init DOOM refresh daemon - FEEDING LIFEFORCE....RESSURECTING -
-
- Text 30 30
-
- P_Init: Init Playloop state.
-
- RESSURECTION WAS SUCCESSFUL!
-
-
- Text 34 35
- I_Init: Setting up machine state.
- DDDD EEE AAAA TTTTT H H
- D D E A
-
- Text 71 68
- are you sure? this skill level
- isn't even remotely fair.
-
- press y or n.THE BLOOD DEMON AWAITS YOUR
- CHOICE, PRESS Y TO ACCEPT!
-
- Text 20 22
- Picked up the armor.PICKED UP BLOOD ARMOR!
-
- Text 25 27
- Picked up an armor bonus.PICKED UP BLOOD ARMOR BONUS
-
- Text 20 20
- Picked up a medikit.YOU SHOULD'VE DIED!
-
- Text 16 16
- Invulnerability!LUCKY BASTARD!
-
- Text 8 11
- Berserk!KILL'EM ALL
-
- Text 20 20
- Partial InvisibilityHA HA CAN'T SEE ME!
-
- Text 25 24
- Light Amplification VisorAHHHH, THAT'S BETTER!
-
- Text 17 19
- Picked up a clip.P-75 HYDRA BULLETS!
-
- Text 27 26
- Picked up a box of bullets.BOX OF P-71 HYDRA BULLETS!
-
- Text 19 19
- Picked up a rocket.GOT A SUPER ROCKET!
-
- Text 27 27
- Picked up a box of rockets.SUPER ROCKETS!
- (MODEL S-51)
-
- Text 25 24
- Picked up an energy cell.PICKED UP A BLOOD CELL!!
-
- Text 30 28
- Picked up an energy cell pack.ENERGY CELLS!
- (PLASMA RIFLE)
-
- Text 27 27
- Picked up 4 shotgun shells.4 HEAVY-DUTY SHOTGUN SHELLS
-
- Text 34 33
- Picked up a box of shotgun shells.BOX OF HEAVY-DUTY SHOTGUN SHELLS!
-
- Text 30 31
- You got the BFG9000! Oh, yes.THE BIG FUCKING GUN 9000 RULES!
-
- Text 21 22
- You got the chaingun!A SUPER FAST CHAINGUN!
-
- Text 28 28
- A chainsaw! Find some meat!A CHAINSAW! FIND SOME FLESH!
-
- Text 28 30
- You got the rocket launcher!AN S-51 ROCKET LAUNCHER, COOL!
-
- Text 23 21
- You got the plasma gun!40-WATT PLASMA RIFLE!
-
- Text 20 23
- You got the shotgun!SEMI-AUTO PUMP SHOTGUN!
-
- Text 22 20
- Degreelessness Mode OnBLOOD PROTECTION ON!
-
- Text 23 21
- Degreelessness Mode OffBLOOD PROTECTION OFF!
-
- Text 20 22
- Ammo (no keys) AddedFULL AMMO, AND NO KEYS
-
- Text 21 20
- Very Happy Ammo AddedKILLER FUCKING AMMO!
-
- Text 21 23
- ... doesn't suck - GMCHAINSAW THEIR ASSES!!!
-